Arduino Hackathon
This is a 4-hour hackathon for finding the best working, theme-based prototype using Arduino UNO. The hackathon theme will be announced at the venue. The competition strictly adheres to a 4-hour time span, during which the students need to ideate, code, prototype, and demonstrate a relevant solution. The competition concludes with a creative pitch by the team.
Official Competition Rules
1. General & Team Eligibility
- Team Composition: Teams must consist of 2 to 4 students. No solo participants or groups larger than 4 are permitted.
- Target Audience: Open to school students from Grades 8 to 10.
- The Focus: All projects must strictly address a challenge under the announced theme.
2. Material & Technology Constraints
- Microcontroller: Every project must be driven by an Arduino UNO board.
- Component Limits: Teams are restricted to using standard, low-cost hobbyist sensors (e.g., HC-SR04, LDR, MQ-series, IR, DHT11) and basic actuators (servos, buzzers, relays, LEDs). Hardware must be prepared on a breadboard.
- Hardware Sourcing: Teams must use a pre-approved kit provided by the organizer or bring a certified box of parts. No pre-assembled specialized shields or commercial products are allowed.
3. Timeline & Code Authenticity
- The 4-Hour Rule: All physical assembly, wiring, and code drafting must happen entirely within the 4-hour hackathon window.
- Code Integrity: No pre-written code is allowed. Using template code, library examples, or block-based programs (like mBlock/Scratch-for-Arduino) is fully permitted, but the final logical sequence must be assembled live.
- Internet Access: Internet browsing is permitted exclusively for looking up library documentation, pinout diagrams, and troubleshooting compiler errors.
4. Safety & Conduct
- AC Power Prohibition: High-voltage AC power wiring (mains electricity) is strictly forbidden. All projects must run cleanly on 5V/9V DC via USB power banks or simple batteries.
- Workspace Safety: Proper care must be taken when using hot glue guns or wire strippers.
- Fair Play: Any team caught using parent/mentor help during the 4-hour active building window will face immediate disqualification.
5. Judging & Evaluation Criteria
Projects will be assessed by a panel of judges through a 3-minute live demonstration followed by a 2-minute Q&A. Judges’ decision will be final.
| Criteria | Points | Description |
|---|---|---|
| Problem Impact & Relevance | 25 | How effectively does the project address a real-world issue related to the theme. |
| Working Prototype Success | 30 | Does the hardware actually work as intended during the live demo? Are the sensors calibrated? |
| Technical & Code Understanding | 25 | Can the students explain how their circuit works and interpret lines of their code during the Q&A? |
| Resourcefulness & Design | 10 | Creative use of raw materials (cardboard, plastic cups, recycling) to construct the physical prototype. |
| Pitch & Presentation | 10 | Clarity, teamwork, and ability to convincingly communicate the solution within the 3-minute time limit. |